Friday 2 January 2015
TARS from interstellar 3D composite
So, here is what the title promises.
I did this the last couple of days. I originally had to track the video footage for an assignment but didn't end up compositing this particular shot. After seeing interstellar and now that It is Christmas holidays I took the opportunity to attempt to insert TARS into the hallway of my university! I'm pretty happy with the way it turned out. One thing I think might have been good would be to include caustic reflections however cycles really does not handle caustics (reflect or refract) well at all.
Labels:
3d,
blender,
compositing,
cycles,
HDRI,
IBL,
interstellar,
match move,
motion tracking,
movie,
robot,
tars,
tracking,
vfx
Saturday 1 November 2014
Saturday 18 October 2014
Work: BLISS N ESO 'Eye of the storm'
Recently worked with Marc Purnell (as VFX Supervisor) on Bliss n Eso's collaboration with GSHOCK watches. First it started out just as me modelling the 'Time Stops still in the eye of the storm' text you see near the beginning, but progressed into pretty much full retopology of the watch (seen at the end) and almost all of the roto/cleanup (there were camera tracks and people standing off-stage, had to make it look like the actors were in a black abyss)
Labels:
3d,
bliss n eso,
cgi,
clean up,
design,
g-shock,
marc purnell,
retopology,
roto,
watches,
work,
YouTube
Vis Story work in progress
sci-fi dormitory. Vis story is actually a storyboarding class however its faster for me to model than to draw so I'm doing my final assignment in 3D
More POST Production
Labels:
18 stops,
assignment,
blender,
cgi,
compositing,
cycles,
HDRI,
IBL,
post production,
QCA,
true HDR,
UNI
Wednesday 13 August 2014
30 second animation look dev
Characters from first 4 images by Gerard Bishop, group partner.
Characters from last 3 images from here
Wednesday 30 July 2014
Tuesday 22 July 2014
Updates Pt. 3
Interior pool finished products (rendered at 4k)
Random
Weapon study (Blender, Cycles)
Digital Production course 'surreal' assignment (s1y1)
Trombone
'Oblivion' weapon fan art
Sem 2 year 1 'Concept Design' Assignment
Gigabyte wallpaper competition winner
Blender viewport HDRI
Random GIFs
3D version of Anna Pan's original work
Post processing DOF blur gif
Sem 1 Year 2 'Character modelling' W.I.P
Textured product
Manually rigged
HDRI lighting result
HDRI sun intensity tweaking (different)
Video game motion tracking
W.I.P interior scene study
More HDRI
Interior pool W.I.P
Old modelling video
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