Friday, 2 January 2015

TARS from interstellar 3D composite

So, here is what the title promises.

I did this the last couple of days. I originally had to track the video footage for an assignment but didn't end up compositing this particular shot. After seeing interstellar and now that It is Christmas holidays I took the opportunity to attempt to insert TARS into the hallway of my university! I'm pretty happy with the way it turned out. One thing I think might have been good would be to include caustic reflections however cycles really does not handle caustics (reflect or refract) well at all.

Saturday, 18 October 2014

Work: BLISS N ESO 'Eye of the storm'

Recently worked with Marc Purnell (as VFX Supervisor) on Bliss n Eso's collaboration with GSHOCK watches.  First it started out just as me modelling the 'Time Stops still in the eye of the storm' text you see near the beginning, but progressed into pretty much full retopology of the watch (seen at the end) and almost all of the roto/cleanup (there were camera tracks and people standing off-stage, had to make it look like the actors were in a black abyss)

Vis Story work in progress

sci-fi dormitory. Vis story is actually a storyboarding class however its faster for me to model than to draw so I'm doing my final assignment in 3D

More POST Production

some of the raw images displayed on camera, took 9 images 2 exposure values apart.

Wednesday, 13 August 2014

30 second animation look dev

Characters from first 4 images by Gerard Bishop, group partner.
Characters from last 3 images from here

Wednesday, 30 July 2014

Work in Progress

More W.I.P

Interior 'animators room'

Undistorted fisheye motiontracking/compositing

Tuesday, 22 July 2014

Updates Pt. 3

Interior pool finished products (rendered at 4k)
Weapon study (Blender, Cycles)
Digital Production course 'surreal' assignment (s1y1)
'Oblivion' weapon fan art
Sem 2 year 1 'Concept Design' Assignment
Gigabyte wallpaper competition winner
Blender viewport HDRI
Random GIFs
3D version of Anna Pan's original work
Post processing DOF blur gif
Sem 1 Year 2 'Character modelling' W.I.P
Textured product
Manually rigged
HDRI lighting result
HDRI sun intensity tweaking (different)
Video game motion tracking
W.I.P interior scene study
Interior pool W.I.P

Old modelling video